A year ago, the UK Intellectual Property Office (IPO) conducted a study, which concluded that criminal sanctions for copyright violation should be amended and brought into line with such offenses as counterfeiting. The results of the study also triggered a proposal from the British government that the maximum prison sentence for online piracy should be increased from the current 2 years to 10 years to be a sufficient deterrent.
Several months ago, the UK government started a consultation in order to gauge opinion on increasing penalties to make sure that online copyright infringement is taken as seriously as offline infringements. Now the government released its conclusions after studying more than a thousand responses and confirmed that it is going to ask Parliament for a 10-year maximum sentence. At the same time, it was noted that a number of safeguards are already in place to make sure a very low level infringer would not be subjected to a high penalty.
The government also addressed concerns raised by the consultation that unwitting pirates might be sentenced to jail, referencing a system that has already been in place for some time: enforcement agencies currently have a staged response system that encompasses education, “cease and desist” notices, and domain suspension. This means that the pirates receive advance warnings that they can be jailed for a decade. The government also clarified that minor copyright infringement won’t lead to a criminal prosecution.
Of course, the consultation raised concerns that a 10-year sentence would place infringement alongside such offenses as rape and child cruelty, but the UK government still believes that the sentence is warranted. It referred to the case brought against a number of release group members in 2015 as an example that while 10 years is a maximum, it would be used rarely. In that case, 5 defendants received sentences totaling 17 years for releasing over 2,500 movies online without permission of the copyright holders.
Games on desktop...
Minecraft, ET, Darkspore, Dofus, Wakfu, Shogun 2, Allegiance, Team fortress 2, Sanctum, Global Agenda
ARe you going to be vague?
Yup... dont expect me to get into details
YOu tired as hell?
Do you like chocolate?
Only the fake white stuff
Post below if yu want to know anything else
The one thing that keeps getting into my mind... how impatient the world is. (Im linking the world to the Creed games (multiplayer feature)). Every single time i go onto Brotherhood i find myself sitting at number 1... how the hell is that when i probably die the most. YEs cause the world is impatient... you get mixed messages where ever you go... "Patients is a virtue," "Life is too short," or i forgot who said this, "A patient guy is a powerful adversary." so which side do you choose... well you have a bunch of level 50 on one side who poisons or shoots people and the other side where a bunch of level 23 take them on. Im only level 18... and own both of them... tho i do hate the poisoning people.... they walk past and you know its them you die and get all these points... I still win.
Life is too short to be vengeful... yeah right... who is there to help you scheme... this is another point i like to bring up. IF you dont have an enemy how in life are you going to level up faster. Who are you going to steal from and who is going to fear you. You can ether be a loved king or a feared king.... its much hard being a loved one. This is what history tells us. So why the hell are schools teaching you be kind to your peers. I much rather be feared.... be the scheming one... the one who everyone moves to the side when i walk past... this way.... i learn more.
Beside that not ever happening and slightly depressing... which im sorry for. Why is that we always Hitler was the worlds worst man... that ill leave to you.... id probably pick ivan the terrible... so who is the worlds worst man....
Back to my first point is that why is that impatient people are so easy to find... my school are full of them.... leaving class early.... guess whos smarter idiots.... you do get the exceptions... but they are rare. War takes a long time in history.... the more simple to you and more complex to others... scares you.... put it this way.... when i only had one person on me at the beginning of the round.... i tracked my traget as fast as i could without losing my 200 bonus... to kill him. I tried going as close as i could on the rooftops... when i got close... jumped down and tracked them cutting them off.... i was losing by 400 points by them.... cause the person in front killed 2 people. I cut my target off climbed the roof without him seeing and jumped down to get the ariel kill.... it was easy to find him he was being impatient and chasing his target... he ran right in front of me.. and yeah flow down got my 700 points putting me in front by 250 points... the person in first went to second when the guy i killed target survived and killed his target giving him 250 points.
To tell you the truth... patients is a bore that why so many fail at it... i think?
Activision has said that it will support dedicated servers in the PC version of Modern Warfare 3 despite ongoing concerns about how they can be used to cheat online.Developer Infinity Ward famously ditched dedicated servers for Modern Warfare 2, claiming that it wanted to guarantee service quality for its whole customer base – a move that caused consternation throughout its PC community."The big announcement today is that we're supporting dedicated servers for PC, which is really cool," Noah Heller, who works at Beachhead Studios on Call of Duty stats service Elite, told Eurogamer at gamescom 2011."And of course we're working really hard right now on the customised version of Elite for the PC [versions of Call of Duty games], because it's an open platform and has some challenges."Speaking of Elite, Heller also said that in addition to website, tablet and mobile versions of the service, which is currently in beta, Activision would be launching a "console app"."We're also doing a console app," he said. "So right there on PS3 and 360 you can jump out of the game into the app and communicate with your clan or do whatever you need to do before running back into the game."Call of Duty: Elite currently supports Black Ops in beta and will support Modern Warfare 3 fully. Expect to hear more on the service at the Call of Duty XP event in Los Angeles next month, which Eurogamer will be attending.
Sony has restored its PlayStation online gaming, chat service and music downloads services in Europe and the US following attacks from hackers. The company said the partial restoration of services, first pledged for May 1, would be extended to Asia â€œsoonâ€.
The Tokyo-based maker of PlayStation game consoles suspended the services on April 20 after the attack by hackers led to a breach of data on more than 100m users, the second-biggest online theft of personal information.
Sony said it had boosted security for PlayStation Network and its Qriocity service by increasing the number of firewalls between servers and adding software to monitor intrusions and system vulnerabilities.
The first phase of restored services will include:
â€¢ Sign-in for PlayStation Network and Qriocity services, including the resetting
â€¢ Restoration of online game-play across PS3 and PSP
â€¢ Playback rental video content, if within rental period, of PlayStation Network
â€¢ Music Unlimited powered by Qriocity, for current subscribers, on PS3 and PC
â€¢ Access to 3rd party services such as Netflix, Hulu, Vudu and MLB.tv
â€¢ â€˜Friendsâ€™ category on PS3, including Friends List, Chat Functionality, Trophy
â€¢ PlayStation Home
The company has also appointed Fumiaki Sakai to the newly created post of chief information security officer.
After the attack:
PlayStation Network Update 3.61 is out
Online gaming, PlayStation Home and third-party apps back online in most territories
PlayStation Store will be back â€œas soon as possibleâ€
Firmware update and password change needed to get back online on PSN SOE games and forums reinstated
Sony has restored most of PSNâ€™s services for most areas of the world. Youâ€™ll need to download update 3.61 and reset your password and then online gaming and PlayStation Home are back online, with many third-party services also working.
The PlayStation Store is still down, however, and weâ€™re still waiting for the full details on the â€˜Welcome Backâ€™ pack beyond two free PS3 games.
Sony Online Entertainment games and forums are also back up and running, with a password change needed to get it working.
In a video address Kazuo Hirai, president of Sonyâ€™s computer entertainment division, laid out the changes being made to the PlayStation Network following the hack that lead to 77m PSN accounts being stolen and a further 24m SOE user details.
Hirai said Sony had taken â€œaggressive actionâ€ to address the issues. â€œWe have greatly updated our security systems,â€ he said, laying out four main areas:
Advanced security protection
Increased levels of encryption
Early warning systems
â€œWhat this means for youâ€¦ is greater protection of the information you have entrusted to us,â€ Hirai added.
However it looks like the pain for gamers who have signed up to online services isnâ€™t going to end. Square Enix have confirmed that 25,000 emails and CVs were hacked into in an attack on the official Eidos website and the portal for Action RPG game Deus Ex: Human Revolution.
Wolfenstein: Enemy Territory #16 in PC Gamer Readers' Top 100
Written by badman on 13 May, 2010 - 10:14 | TaggedWolfenstein: Enemy Territory
A couple of months ago, PC Gamer asked its readers to vote for their favourite PC titles of all time in order to build the official PC Gamer Readers' Top 100. The results have now been revealed and we're thrilled to see that Wolfenstein: Enemy Territory not only made the list, but managed to climb it all the way to #16!
Here's what community member ailmanky had to say about it on the PC Gamer site:
No other game matches the teamplay of Enemy Territory. Mods are still being developed and improved. Maps are coming out almost every month. A big community is actively producing content and helping each other.
A big thanks goes out to everyone who's played Wolfenstein: Enemy Territory over the years, those have created (and are still creating!) new content for it, and, of course, everyone who voted for it to be included in the Top 100. Jawohl!
We all were witnesses of a great panic and a lot of accusations of how weak and non-safe is e107 recently. The reason was a massive attack against most of the e107 based (community and non-community) sites and e107.org itself.
Let's summarize the facts first.
It's true that a number of security holes was recently reported, and some of them were bad - really bad. I'll write in a separate post the sad story behind some of the reports, which caused SO MUCH damage to a lot of e107 based sites and hosting companies (sad, because it was done by PHP security adviser owner of php-security.org - a popular person - who acted as a teenager - understand totally unprofessional). I'm pretty much sure this story triggered the start of the attack against e107 but this is not a subject of this article.
The reaction of the core development team was fast enough - we did quick fixes, we released number of quick patches and security releases. We were already prepared with a notification system which delivered the information about the recent available security patches direct to site owners' administration area. We also published a lot of information (news on e107.org), all the information we got. I don't think the whole could have been done better.
The panic came AFTER the last security patch. It was caused by a number of bot attacks which were trying to go through an ALREADY PATCHED security hole (the so popular recently contact.php). Bots were following (exactly) the INSTRUCTIONS pointed in one of the advisories - php-security.org/2010/05/19/mops-2010-035-e107-bbcode-remote-php-code-execution- vulnerability/index.html (do you remember the sad story I was talking about earlier?)
What exactly happened?
The bad guys used the fact that this vulnerability was first published and spread around the World Wide Web without the knowledge of e107 core development team. They attacked and infected servers (not secured enough - see below). All infected servers was made attackers. They infected more servers, etc.
The number of infected servers was low at the beginning of the attack - at this time patch was already available. The problem is people do not pay enough attention on this even if shown on the top of their site administration panel, so patching required time. Those who were late, lost the game. Unfortunately those who weren't late, didn't win the game. They were attacked by all infected servers. Although the hole was patched, attacks became DDOS. They affected all servers which can't handle such attacks.
What can do e107 CMS about all this?
Near nothing, nor any other CMS/PHP script can do more. e107 core development team could do one thing only - security patch, preventing php code execution in this particular case. Neither development team nor PHP itself are able to help you stop the requests to your site. I hope everyone understand this.
I saw all kind of advises as 'delete contact.php', 'add .htaccess rules', etc. This could work in very short term.
Here are blocked requests from the logs on this server:
As you see, there is only one solution - server security software.
Haven’t heard about Cinavia? Chances are, you will soon if you download pirated movies and attempt to play them back on a Blu-ray player or through a PS3. Cinavia is a somewhat new DRM technology that uses "audio watermarking" embedded into the audio stream portion of a movie. In a nutshell, what it does is compare the source of the audio to the format in which a movie was released (ie theatrical or commercial disc), and if the watermarked audio source detects a difference, the movie will either be mute (but most likely not play at all). So far, there have been at least two popular movies found on peer-to-peer that contain Cinavia DRM: TS/CAM versions ofThe Wolfman and Shutter Island.
How Cinavia is applied - an example: If someone were to "CAM" a movie and use a ‘line’ audio source (from a headphone jack, as opposed to recording the ‘crowd’), the watermark in the ‘line’ audio will search for its match - in this case, being a theatrical source. Since a TS or CAM’s ‘line’ audio doesn’t match the original release format, Cinavia will block or restrict playback of the file. (Technical info can be found here and here).
"Movies protected by Cinavia technology carry inaudible codes embedded by the copyright owner in their audio tracks that indicate where and how they are allowed to be used. For example, movies that are being released to theaters can carry a Cinavia code that indicates that they are supposed to be duplicated by professional replicators and played back on professional projection equipment only."
Blu-Ray, PS3 Only (so far)
At present, the Cinavia technology has only been introduced into Blu-ray players (which also includes PS3s; and apparently even the PS3 Media Server has a problem playing these DRM-protected files). A list of participating Blu-Ray manufacturers where Cinavia has been integrated can be found at this link. However, since the technology has now been officially stamped into AACS’s new agreements, all major manufacturers will be assumed to comply to the new protocol.
"Cinavia has been adopted as a required component of the AACS content protection system. Blu-ray players with Cinavia detectors began entering the consumer market in late 2009."
This is a big win for Verance’s Cinavia; not only are all (or most) BD players said to adopt it as the de-facto DRM standard, but Cinavia also has some heavy backing through studios like 20th Century Fox, Paramount, Sony Pictures, Universal Pictures and Warner Bros. Entertainment.
After reviewing some examples of Sony’s product specs for their line of Blu-ray players, we were unable to find reference to Cinavia throughout their 2010 BD user manuals. With that said, Pioneer does include it in their BD players as shown here (see page 9 in the pdf).
Non Blu-ray Playback
Since the Cinavia protection is limited to Blu-ray players only (and PS3s), the technology does not affect any playback methods that do not include Cinavia detectors. This means that even if you download a media file which contains the DRM watermark, it will also require Cinavia-compliant hardware in order to acknowledge the watermark (and subsequently block playback).
DVD Players — It’s unclear whether or not future DVD player models will come with Cinavia (or retail DVD media), but at this time we couldn’t find any examples where it had already been incorporated (or planned for).
Downloading & Viewing on PC — This audio watermarking is ineffectual on media downloaded to - and viewed on - a home computer.
HD Media Centers — Again, same as above. Standalone or streaming units such as theWD TV or PopcornHour are not affected.
Older Model BD Players — Hold onto your old Blu-ray; these units do not include Cinavia.
Not Just TS/CAMs…
It’ll be interesting to see what happens down the road with Russian R5’s, as most scene/P2P releases use ‘line’ English audio dubbed over the native language. In theory, if Cinavia is incorporated into the original source R5, then most releases (as found on peer-to-peer, torrents) will be unplayable on a Blu-ray unit.
DVDRips, Screeners are another potential target, with the possibility that DRM-infused XviD/MKV rips may check for authentic retail copies.
The Impact on Piracy
As it stands, the Cinavia technology will have a negligible impact on piracy as a whole. Downloaders who are accustomed to streaming to a PS3 or burning to BD-R media will simply use an alternative method to view movies; this is clearly more of an inconvenience rather than a deterrence. Unless Verance’s Cinavia makes it into next-gen DivX-compatible DVD players, or else finds an insidious way to get it onto home PCs, not much else will change.
And even if they do, I’m certain that at this very minute there are reverse engineers attempting to crack the technology. And if they can DeCSS the DVD code, then a safe bet would suggest that this watermark should be an easier target.
Last night, MPs voted through the digital economy bill. There were only a few MPs in the Commons, but on the internet thousands of people’s tempers were at boiling point. But what does the bill mean to the average internet user or even, let’s whisper it, file-sharer?
Well, not as much as you might think, given the hyperbole whipped up in all corners of the internet. There are matters of principle at stake and many internet users were dismayed to see MPs settle so quickly and firmly on the side of copyright holders rather than users. But in terms of practical effects on their day-to-day activity, the issues are limited.
Ofcom will now be tasked with setting a standard for the level of evidence required to begin an action against a copyright infringer. In this case, the copyright infringer is basically someone downloading Pirates of the Caribbean from a file-sharing site, like BitTorrent or Pirate Bay.
The evidence itself will not point to the individual, but to their location. Copyright holders, such as record or film companies, will hire private detecting agencies to look on torrent sites, detect where material is coming from and then send a list of IP addresses to the relevant internet service provider (ISP). The ISP will keep a record of the number of incidents and once it hits a certain level (yet to be decided) it will send a letter. A level above that will trigger another letter. And then, on the third strike, the internet connection will be suspended.
We don’t know how long for, yet. The suggestion is that it would be something like a week, but if record companies decide that’s not working they’ll presumably ask for more.
The new system will put a commercial pressure on torrent services to provide software which helps customers evade detection. In Sweden, the use of encryption and anonymisation technology has shot up since a similar regulation was put in place. Japan experienced the same story in similar circumstances.
Internet users can purchase ISP proxies or encryption technologies for about £5 a month, which basically make it look as if the user is coming from another country. There are plenty of anonymous peer-to-peer technologies which are free to use and easily found on the internet. Many internet users were upset to see several MPs speak last night on a subject which they seemed less than familiar with, but that factor is also on their side: once again, the law is trying to catch up with technology, and failing.
That doesn’t remove the political opposition to the bill. For such a controversial and important piece of law, many MPs and members of the public were horrified to see it forced through so quickly. “This is an utter disgrace,” said Jim Killock, of the Open Rights Group. “This is an attack on everyone’s right to communicate, work and gain an education. Politicians have shown themselves to be incompetent and completely out of touch with an entire generation’s values.”
The bill got through because of Tory support, a fact Peter Mandelson avoided this morning when he attacked the party for watering it down. “The digital economy legislation has survived but the Tories have made changes that will make the task of building our digital economy in this country somewhat harder. It just shows they do not get it about business, about industry and what we need to do in this country to invest in infrastructure, new technology strengths if we’re going to make them pay our way in the global economy in coming decades. The blow they have tried to strike against the digital economy legislation shows they just do not get it on what we need to do to build up the industries of the future.”
Whichever way you look at it, last night did not paint a reassuring picture of democracy. MPs were hurried into the Commons by the whips to vote on a bill in which they had not actually sat to listen to the debate, which anyway took place in double-quick time so the law could be secured by the time of the election. Many internet users won’t be happy about that. But when it comes to avoiding the consequences of the bill, the path ahead may be easier than they expected.
Despite the fact that Electronic Arts and Battlefield developer DICE have already said that there will probably be premium content released for Bad Company 2 in the future, DICE remains adamant that it doesn't want to charge players for maps.
Speaking to Xbox World 360 (via Eurogamer), DICE producer Patrick Bach said that the developer was adamant in that position when dealing with EA and that the attitude was critical to securing a fanbase.
"We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," said Bach.
That said, it has already been hinted that Bad Company 2 will get some premium content. EA Eric Brown formerly told fans to expect "multiple opportunities to spend five, 10 or 15 dollars on additional content in the next six months or so".
Well there is total uproar in the pc gaming community, Infinity Ward have announced that they will not be releasing the source code for MW2. So what does this mean? Possible the first move to pay to play Internet gaming, why? There is no way that independent game server providers can host servers for paying clients meaning that Activision have the monopoly for internet play. The opportunity for individuals to rent a game server, improve the game by the application of add ons and then allow people to play on these servers for free is being removed from the gaming community. The console boys will be totally oblivious to what is happening here, they don't realise that the source code for games is released to the public, then the community work hard to improve the game by writing maps, adding extra content and developing mods for this, a lot of this work is recognised by the developers and added in the form of packs or patches. The amount of mods, maps and addons available to pc gamers that are developed from the community are not seen by the console boys, these people pay nearly twice the price for the game and then reap none of the benefits from the gaming community, these are the people that are ripped off with the game and don't even know it! There has been a severe back lash to this from the pc gaming community with reports of pre-order cancellations out stripping the new orders, call of duty was developed for the pc only, they made it the biggest selling game of all time and its the community that have put COD where it is today. Infinity Ward are ignoring all of this. A huge community of gamers, talented custom content builders, server admins, Game Server Providers, Clans and Websites are all being pushed aside because IW wish to change how we play COD. It was the PC gamers and modders that have supported them and made their games what they are, now they defecate upon an entire community. So will I be buying MW2? No, not even if IW change their mind and announce a u-turn in their decision.