Wolfenstein: Enemy Territory is a free and open source multiplayer first-person shooter set during World War II and heavily focused on teamwork. More than a decade after its release, after spending countless hours of escorting tanks and trucks, stealing gold and radar parts and transmitting confidential documents, there comes a project which aims to relaunch and dust off a game which consistently refused to go down.
What are XP?
Enemy Territory implements XPs, which measure player scores based on specific actions, such as kills, construction, or revive. They are also used to control the various skill levels, similarly to a RPG. While not part of the original game, the ability to accumulate XPs indefinitely, as known as "XP save", has been a popular addition in many mods. We all know it: players crave for their XPs. Players accumulate XPs like coins map after map, and they love exhibiting XPs on servers to show how hard and how long they worked to earn them.
The downside of XP save
However, XPs don't give any indication of the real global performance of a player. At best, they merely give a hint about the time the player has played on a specific server. Saving XPs also create some imbalance by enabling special abilities given by skill levels permanently, such as adrenaline for medics which directly leads to the infamous "Rambo medics" that everyone hates. This has never been accounted for in the original game balance, where XPs were reset at the end of matches or the end of campaigns.
With Legacy mod aiming to stay close to the original game design, it makes sense to not encourage the use of XP Save as so many mods do.
Starting from the next 2.76 release, only the XPs earned in the current map or campaign will be displayed.
Instead of the total accumulated XPs, we're introducing a new metric, known as "Skill Rating".
The Skill Rating has been gradually implemented in the past Legacy release, with the final version being currently tested on our official test server.
Connect now to etlegacy.com to have a preview of the system!
The idea is simple:
Skill Rating is a new, proven metric that can be used to compare skill of players over time. As FPS require skills in multiple areas like reflex, planning, tactical analysis or teamwork, with the relative importance of these skills depending on the map, game mode, player roles or team compositions, a skill rating can be defined as a measure of "all parameters of a player that help his team to win" and calculated using a statistical approach.
The idea of using statistics to estimate the skill of players isn't new. ETPub implements such a metric with its "Player Rating" that gives a normalized skill score. However, "Skill Rating" of Legacy mod is modeled after TrueSkill, a more modern algorithm that has been developed by MicroSoft for its XBox matching service.
• It has many advantages over the ETPub's PR, and is very well documented.
• It has been extended to take map bias into account.
• Ranks will also be adjusted to reflect the rating of the player, instead of reflecting the skill levels and XPs.
The better you perform the faster you'll rank up. However beware, several 'bad' matches and you might lose a rank again.
And now fire up the game and /connect etlegacy.com to give the system a test-run on our official test server.
Feel free to join our Discord voice chat for proper teamplay.
What is Skill Rating?
It is a value between 0 and 50 assigned to each player. It represents its ability to help his team to win the map. Rating will be updated after each map played at intermission. New players will have a rating of 0, and it will increase over time. The rating value determined by using the strength of the team, time played in each team and the map. The performance of disconnected players is taken into account.
What do I need to do to have a good Skill Rating?
Do whatever is necessary to win the map.
What are the percentage numbers displayed on scoreboard (using double Tab)?
The first value represent the real time estimate of each team winning the map, while the second is the map bias.
The numbers show that the current game is unbalanced!
The rating system takes balance into account when updating rating. It is thus "fair" to lose an unbalanced map. Winning a map against a much weaker team will not increase your rating much, but losing against a weaker team will make your rating drop sharply. Conversely, to increase your rating quickly, join the weaker team and win as an underdog!
Where do I learn more about this Skill Rating system?
For interested people that want additional details, see the related wiki document and implementation ticket.
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Halloween comes early this year!
I've been trying to get in touch with AoS for a while now because some of our people have connections with some of their people. After some poking around I got very lucky and got in touch with @AoS|Fabi who really liked the idea of having a shared event. After a short discussion we agreed on hosting our event on the Infected mod, which happens to be one of the most fun mods we have to offer! (in my modest opinion)
Get your zombie evading skills ready because next week we will find out which community has the best survival skills and which one has the best brain-devouring members!
7pm GMT we will kick off the event on our infected server. You can find the IP in the copy&paste section below!
AoS loves being on TeamSpeak so Fabi has invited us to join them on their TeamSpeak for the event. Playing the game with a bunch of amazing people is one thing, actually speaking with them brings the experience to whole new level, I will be on their TS server, I hope I will meet some of you over there as well! The IP for that can be found in the Teamspeak section below!
I'm looking forwar t--.. wait, is that a zombie i hear growling outside? I'll go have a look, hopefully I'm wro- F*CK! RUN!
Please try to connect to the server before the event to make sure there are no problems with downloading the required files. If you need any help, feel free to leave a post on this topic and we will try to help you out as fast as possible!
TL;DR section Infected event with AoS community, 4th of March, 7pm GMT (Uk time!), wear diapers
Copy&Paste section /connect 18.104.22.168:27970
Teamspeak section AoS teamspeak: ts.aos-et.com:9253 (22.214.171.124:9253)
Because someone is still puzzled, what time is UK time, this can be helpful: https://www.timeanddate.com/worldclock/uk/london
Ladies and gentlesoldiers,
I am proud to present to you the first ever cross-community event in the history of TeamMuppet. A big thanks to @Niek from UJE who made this a possibility.
On Saturday the 11th of February we invite all of you on our event server for our next Hide and Seek event. This mod has been an all time favourite of the Muppets, if you haven't played it before I would advice you to join us for this!
Adding to the already entertaining mod we will be joined by some of the guys from the UJE clan and the 1944 clan to make this even more fun. I have been told that they have not played this mod before, so let's introduce them to it in a true Muppet fashion and make this night a night filled with laughter!
Doors will open at 8pm GMT (That's 9 for the folks in the Brussels timezone and even later for the fintards!).
I'm looking forward to this. Are you?!
- The event team
-> For people wondering about the giveaway: we haven't forgotten about this We will choose the winner of the TM shirt with another deathmatch event. I have heard that @P3Sone will not be competing so everybody will have a fair chance of winning Expect a poll to vote on a date in the management section soon!
Please join the server before the event to make sure you were able to download all the files. If something went wrong you can post here or contact me via PM and we will figure out what the problem is. Thanks!
TL;DR section 11/02/2017 - Hide and seek event with UJE clan - Be there!
Copy&Paste section /connect 126.96.36.199:28000
Teamspeak section: ts3.teammuppet.com